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1995-05-17
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LOTTO THUNDER 1.4
BY
CHARLES P. STAATS
MAY 17, 1995
PROLOG...................................................2
DISCLAIMER...............................................3
LICENCE..................................................3
INTRODUCTION.............................................4
INTRODUCTION Graphs......................................5
PREDICTION METHODS.......................................6
Quick Pick..........................................6
Method #1...........................................7
Method #2...........................................8
Method #3...........................................9
Method #3 Cont......................................10
Auto Run Predictions................................11
COMPUWHEELS WHEEL SYSTEMS................................12
ComPuWheels 3/6.....................................13
SYSTEM REQUIREMENTS......................................14
Installing..........................................14
Installing Cont.....................................15
Virtual Memory Manager (VMM)........................16
In Memory Scanning (Fast-Scan)......................16
TUTORIAL.................................................17
Tutorial Cont.......................................18
Tutorial Graphs.....................................19
Pie Graph......................................19
Bar Graph......................................19
Line Graph.....................................19
Time-Series Graph..............................19
FILE Menu (ALT-F)........................................20
ADD new game records (CTRL-A).......................20
ANALYZE database numbers............................20
CHANGE database file (CTRL-C).......................20
CREATE new database file............................21
PRINT game records (CTRL-P).........................21
VIEW game records (CTRL-V)..........................21
EXIT to DOS (ALT-X).................................21
EDIT Menu (ALT-E)........................................22
EDIT game records...................................22
DELETE a game record................................22
SORT database by date...............................22
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
PREDICTION Menu (ALT-P)..................................23
Quick Pick..........................................23
Auto Run Prediction Method #1.......................24
Prediction Method #1...........................24
Prediction Method #1 Cont...........................25
Prediction Method #2 Sub-Menu.......................26
Auto Run Prediction Method #2..................26
Auto Selection of Previous Games...............26
Manual Selection of Previous Games.............26
Change Previous Game Block Size................27
Auto Run Prediction Method #3.......................28
Auto Run All Three Prediction Methods..........29
Combine COMPUWHEELS Files...........................30
SCAN Menu (ALT-S)........................................31
Auto Scan for Winning Plays.........................31
Scan for Past Performance...........................31
Scan for Past Performance Cont......................32
GRAPHS Menu (ALT-G)......................................33
Pie Graph...........................................33
Bar Graph...........................................33
Line Graph..........................................33
View-Print ALL Pie-Bar-Line Graphs..................33
Time-Series Graph...................................33
COMPUWHEELS Menu 15-34 (ALT-W)...........................34
COMPUWHEELS Menu 35-54 (ALT-H)...........................34
1
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
PROLOG
This program is produced by a member of the Association
of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by
contacting the member directly, ASP may be able to help. The ASP
Ombudsman can help you resolve a dispute or problem with an ASP
member, but does not provide technical support for members
products. Please write to the ASP Ombudsman at 545 Grover
Road, Muskegon, MI 49442-9427 or send a Compuserve message via
CompuServe Mail to ASP Ombudsman 70007,3536.
DISCLAIMER
Charles P. Staats hereby disclaims all warranties
relating to this product, whether express or implied, including
without limitation any implied warranties of merchant ability or
fitness for a particular purpose. Charles P. Staats cannot
and will not be liable for any special, incidental,
consequential, indirect or similar damages due to loss of data
or any other reason, even if Charles P. Staats or an
authorized agent for Charles P. Staats has been advised of
the possibility of such damages. In no event shall the
liability for any damages ever exceed the price paid for
the license to use software, regardless of the form and/or
extent of the claim. The user of this program bears all risk as
to the quality and performance of the software.
2
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
LICENCE
Lotto Thunder is a Shareware product. As such, it is made
available to the general computing public for evaluation.
computers for the purpose of test and evaluation on a trial
basis for a limited trial period. It is not possible to
reasonably define any definitive limits of a fair and
equitable time period for evaluation, therefore it is left to the
user's judgment and sense of fair play as to the time required
to make a decision as to its usefulness.
If the user decides the program is not of sufficient
merit to warrant purchase through registration with Charles P.
Staats, the program should be removed from their personal
computer. Otherwise, if the program is deemed useful and is
in regular use on the user's personal computer system,
registration with Charles P. Staats is required.
Note: Most of the hardware and software names are trademarks or
trade names of specific manufacturers.
Clipper is a trademark of Computer Associates.
dBASE is a trademark of Borland International, Inc.
All other brand and product names are trademarks or registered
trademarks
of their respective companies.
3
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
INTRODUCTION
You now have a copy of the newest version of the Lotto
Thunder series. The Lotto Thunder series has been in development
and testing since 1989. Created and tested in California using
the lotto 6/49+Bonus. Which the odds of predicting the winning
numbers equals 1:13,983,816. The system has proved itself
repeatedly, in lotteries with high odds in predicting winning
numbers. If it can work in a 6/49+Bonus lotto, it should work
very well in lotteries with lower odds.
Lotto Thunder, written in dBASE, and compiled with Clipper
5.2. What does this mean to you? First, dBASE is superior in
keeping track of large database files. Also using the power of
dBASE is excellent in predicting trends.
There are four complete and different prediction systems.
Quick Pick predicts numbers using file indexing.
Method #1 uses REPEAT RATIO, PERCENTAGE, AVERAGE,
FREQUENCY ANALYSIS, PAIRS, TRIPLES and LONG SHOT.
Method #2 employ numbers from PREVIOUS GAMES, using variable
game blocks from three through nine games.
Method #3 uses Top 20 numbers, Sizzling numbers, Constant
numbers, Inconstant numbers, and Frozen numbers. The four
different methods can be used with any pick six lotto game with
or without one bonus or substitute number.
Also there is a complete wheeling system (Wheeling systems
are scientific, mathematical tools). The wheeling system allows
you to choose a large group of numbers in any lotto game (from
Lotto Thunder, or your own). Play a special set of
combinations of those numbers and get a minimum win guarantee.
Lotto Thunder can wheel from fifteen through fifty four
numbers, with a win guarantee of three out of six if six winning
numbers are guessed correctly. This guarantee is if the winning
numbers are contained in the numbers being wheeled.
4
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
INTRODUCTION Graphs
Lotto Thunder Graphs section is not a prediction method as
is the prediction systems on the prediction menu. Lotto Thunder
Graphs is a information tool to help pick the correct numbers,
and see the performance of a database file. Like the old saying
goes, a picture is worth a thousand dollars, or is that thousand
words?
Lotto Thunder Graphs only function is to display or print
graphs. Lotto Thunder Graphs display data using graphs (Charts)
in video graphic mode. Graphs that can be displayed are Pie
Graph, Bar Graph, Line Graph, and Time-Series Graph. Pie, Bar,
and Line Graphs can display information using Total Winners,
Average Between Games, Percentage of Wins, and Repeat Ratio. The
very powerful Time-Series graph shows data in real time moving
across the screen during a database scan.
Lotto Thunder Graphs supports CGA, EGA, VGA, and SVGA graphic
systems (EGA or higher is preferred). Also support for 30+ dot
matrix printers, a few ink jet printers, and HP laser printers.
The largest game scan in the Graphs section is one thousand
games. This limit is from the graphic library used in Lotto
Thunder Graphs.
Note: The one thousand game scan limit is only in the Graphs
section of Lotto Thunder.
5
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
PREDICTION METHODS
Quick Pick
Quick Pick was written to use powerful index commands to
predict numbers. If it wasn't for the powerful index commands
within Clipper 5.2, Quick Pick would not exist.
-- What is Indexing? --
An ordered set of keys values that provides a logical
ordering of the records in an associated database file. Each key
in an index is associated with a particular record in the
database file.
Quick Pick is exactly what it means, Quick. First thing to
know, Auto Run does NOT run Quick Pick, Quick Pick only runs
manually. Also, there is no printout function during the scan to
pick numbers. All features and functions when wheeling numbers
are still available.
6
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Method #1
How often have you wondered when the last drawing winners
were going to hit again in the next game? REPEAT RATIO will make
this decision for you. The average Repeat Ratio is 1:6. This
means that for every six single hits a number has, it will have
one double hit (two wins in a row). According to the database, a
number with a Repeat Ratio of 1:5, or lower, has the best
probability of winning two in a row.
PERCENTAGE is a prediction method based on the mathematical
probability on the percentage of times a number has hit. Usually
a number that has hit between thirteen through twenty percent has
the highest probability of consistently winning.
AVERAGING and FREQUENCY Analysis is two types of number
analysis using total winners, and total games played. Using this
type of examination a pattern of winning often can be plotted.
Any predicted numbers (using any of the other prediction
routines), also bring other numbers into the prediction field
using PERCENTAGE on PAIRS. How does PERCENTAGE on PAIRS work? If
number five comes up into the prediction field, and Percentage on
Pair's equals fifteen percent. Lotto Thunder will check the
number before and after the predicted number, four, and six. If
either four or six has some hits with number five of fifteen
percent or more. Those numbers will be added to the prediction
field.
TRIPLES operate much in the same way as does PAIRS. For
example, If number ten comes into the prediction field, and
Percentage on TRIPLES equals five percent. Lotto Thunder will
check the number before and after the predicted number, eight,
nine and eleven, twelve. If either eight, nine or eleven, twelve
has some hits with number ten of five percent or more. Those
numbers will be added to the prediction field.
LONG SHOT was design to fill a wheel after a prediction run.
For example, you did a prediction run to pick twenty eight
numbers. After the prediction run, you find Lotto Thunder picks
only twenty numbers or so. You now have the option to fill the
rest of the wheel with numbers that have longest odds of being
picked.
7
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Method #2
Using PREVIOUS GAMES, a very popular way for selecting lotto
numbers. What Lotto Thunder does instead of using single numbers
for predictions, it uses blocks of games. Lotto Thunder employs
variable game blocks from three through nine games. The theory is
that many winning numbers do, come from a catalog of recently
drawn numbers.
For example, if the game block size equals seven games, the
database file has hundred games in it. You have chosen Previous
Games 1-7, the program will use lotto games #99, #98, #97, #96,
#95, #94, #93. Filter out any duplicate numbers, and wheel the
remaining numbers. This remains true for through out the Previous
Games options, the only difference is the counting back from the
end of the database file.
You have several options when using this portion of the
prediction system. AUTO SELECTION designed to scan your database
and pick the top five Previous Games for you. MANUAL SELECTION can
pick Previous Games by entering a game number.
8
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Method #3
Method #3 has three stages to complete. The first stage is
scanning the database. During the scanning of the database the
numbers of the database will be displayed in a chart format. The
display of the chart has the following heading.
Wins Total: Total number of times a number was a winner
within the range of selected games.
Wins %: The percentage of times a number was a winner within
the range of selected games.
No-Wins Total: Total number of times a number was a loser
within the range of selected games.
No-Wins %: The percentage of times a number was a loser
within the range of selected games.
Average of Wins: The average number of games that have
elapse between wins within the range of selected games for a
number.
Last Wins: The number of games that has elapse since a
number was a winner.
Low/High: The lowest and highest number of games that elapse
since a number was a winner within the range of selected games.
Current Position: The current position of a number using the
Low/High range compared with the last wins data.
The second stage is after scanning is completed a window
will open and display the numbers from the database in five
categories. The categories are Top 20, Sizzling, Constant,
Inconstant, Frozen.
The Top 20 numbers are twenty numbers that have been picked
from the database because of their performance. The user can
choose the Top 20 four different ways. By entering a number from
1-4, Lotto Thunder will display a new list of the Top 20 Numbers.
9
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Method #3 Cont.
I found that giving the user a choice of four different ways
for the Top 20 Numbers seems to work very well. I have seen lotto
magazines pick twenty numbers only one way. Often those numbers
never come up. In Method #3 you may find more winning numbers in
one group of the Top 20 then another group.
All numbers in the database are broken down into four main
categories (Sizzling, Constant, Inconstant, Frozen). It doesn't
matter if the numbers are in the Top 20 or not. If a number fits
into a category it will be displayed in that category. If a
certain number is not display at all, it doesn't fit into any
category.
Sizzling numbers are the hot numbers. Numbers with the most
wins using the current database data.
Constant numbers are numbers that have a good wins
percentage, but are not hot enough to be Sizzling numbers.
Inconstant numbers are numbers that have a very low win
percentage. Most numbers will be Inconstant numbers.
Frozen numbers are numbers with the lowest win percentage.
The final stage is wheeling the numbers. This is where the
user comes in. It's up to the user to pick the numbers to wheel.
You will be prompt on how many numbers you would like to wheel. A
window will pop-up to help you decide how many numbers to wheel
and games to play.
The numbers you input in to the ComPuWheel can come from the
five categories displayed on the screen. Or the numbers can be
picked from a printout from the scan of selected games showing
the numbers in the chart format.
10
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Auto Run Predictions
Auto Run is a section of Lotto Thunder that automatically
runs one, or all three prediction methods for you (expect Quick
Pick). You tell Auto Run how numbers you want to play and Auto
Run does the rest.
Auto Run may run each prediction method(s) up to ten times
to pick your chosen amount of numbers within plus or minus three
numbers. After each prediction method(s) predicts your numbers
Auto Run wheels your numbers, save the predictions in a
ComPuWheels file, display the results automatically.
There are several options available in Auto Run. Before Auto
Run does any predictions you have the option to reset the
parameters for each prediction method(s) before a prediction run.
If you never have used Auto Run I would answer this with a (Y)es
till you understand how the prediction methods work. But, if you
have executed each prediction method manually, and have them set a
special way to prediction your numbers, answer this option with an
(N) no.
Auto Run also has printout options for data analysis for
each prediction method(s), printouts of ComPuWheels when saved,
printout results of Auto Run. All printouts can be directed to
either to the printer or a file.
Let's do an example prediction run using Auto Run. We will
run all three prediction methods to pick twenty two numbers. When
Auto Run starts each prediction method it resets (if reset
parameters is active) the parameters back to the defaults for
each prediction method.
After each prediction method has picked it numbers it checks
to see if it's within the plus or minus three numbers of twenty-
two. If not, Auto Run will adjust the parameters for that
prediction method it's running, then executes again.
After prediction method(s) picks within the twenty-two
numbers. Auto Run will wheel the numbers, save the wheel to disk
(automatically naming the file for you), print the wheel
(optional), display the results. If a prediction method fails to
pick twenty-two numbers Auto Run will display the results from
each attempt.
11
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
COMPUWHEELS WHEEL SYSTEMS
ComPuWheels are computer generated wheels systems. Lotto
Thunder has 3/6 ComPuWheels wheel systems. ComPuWheels are
perfectly balanced with a prize guarantee of either three out of
six (3/6). This guarantee is if the winning numbers are contained
in the numbers being wheeled.
Anywhere you have access to ComPuWheels (Quick Pick, Method
#1, Method #2, Method #3, ComPuWheels Menu), you can save your
ComPuWheels to a file (ComPuWheels file). As you finish a
Prediction run, or after inputting numbers into a ComPuWheels at
the ComPuWheels menu. You are given a choice for your output
(Screen, Printer, File). If a "F" for file output is entered,
Lotto Thunder will show a directory display of all files
with the file extension DBF (*.DBF). Lotto Thunder will then
prompt you for a filename using the file extension DBF. If you
don't enter a file extension, the file extension DBF will be
added.
12
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
ComPuWheels 3/6
Copyright (c) 1990-1995 By Charles P. Staats
All ComPuWheels within Lotto Thunder has a prize guarantee of 3
out of 6 if six winning numbers are guessed correctly.
15 Numbers, 7 Plays 35 Numbers, 164 Plays
16 Numbers, 9 Plays 36 Numbers, 184 Plays
17 Numbers, 14 Plays 37 Numbers, 199 Plays
18 Numbers, 20 Plays 38 Numbers, 221 Plays
19 Numbers, 28 Plays 39 Numbers, 244 Plays
20 Numbers, 30 Plays 40 Numbers, 275 Plays
21 Numbers, 26 Plays 41 Numbers, 285 Plays
22 Numbers, 77 Plays 42 Numbers, 307 Plays
23 Numbers, 77 Plays 43 Numbers, 330 Plays
24 Numbers, 74 Plays 44 Numbers, 355 Plays
25 Numbers, 78 Plays 45 Numbers, 380 Plays
26 Numbers, 80 Plays 46 Numbers, 411 Plays
27 Numbers, 86 Plays 47 Numbers, 440 Plays
28 Numbers, 91 Plays 48 Numbers, 477 Plays
29 Numbers, 94 Plays 49 Numbers, 496 Plays
30 Numbers, 115 Plays 50 Numbers, 542 Plays
31 Numbers, 125 Plays 51 Numbers, 575 Plays
32 Numbers, 131 Plays 52 Numbers, 609 Plays
33 Numbers, 139 Plays 53 Numbers, 647 Plays
34 Numbers, 152 Plays 54 Numbers, 672 Plays
13
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
SYSTEM REQUIREMENTS
IBM PC, XT, AT, 386, 486 and 100% IBM PC compatibles.
MS-DOS OR PC-DOS version 3.2 or later operating system.
640k bytes of RAM (approx., 550k bytes free), LIM expanded
memory is supported.
One hard-disk (Must). Lotto Thunder also needs 75k of disk
space during execution.
Graphics Adapter: CGA, EGA, VGA, SVGA (To support SVGA modes
you must have a VESA compatible graphics board).
Printer is optional. All predictions, and ComPuWheels output to
either screen, printer, or file.
Installing
Type THUNDER at the DOS prompt to start Lotto Thunder. The
first time Lotto Thunder executes, you are prompt about using a
color monitor. If you are using a Mono monitor answer this prompt
with an (N)o. Otherwise answer this prompt with a (Y)es for a
CGA, EGA, VGA systems. EGA, VGA systems. Your next prompt is for
video type, CGA, EGA, VGA, and SVGA (EGA or higher is preferred).
The final prompt is for printer type. The Lotto Thunder menu
section supports thirty dot matrix printers, some ink jets, and a
few laser printers. Once you have installed your video and
printer types, a directory of all database files is shown in a
browse window. Use the arrow keys to move the highlight bar to a
filename, then press the <<ENTER>> key to enter the filename. Or,
press the <<ESCape>> key to enter a filename manually.
Everytime you exit Lotto Thunder, the program will leave a
file on your disk called THUNDER.SYS. This file is a memory dump
of all the variables used during execution, and the last database
file used. The next time Lotto Thunder is executed, the program
will remember all program variables, database file, and monitor
type.
If you would like to install Lotto Thunder for a different
monitor type, erase the file THUNDER.SYS and execute Lotto
Thunder.
14
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Installing Cont.
Your system must be equipped with an graphics adapter to use
the Graphs section. CGA will work in two color mode, but I
recommend EGA or higher. If you have a SVGA you must have a VESA
compliant video system. If you have video problems, erase
THUNDER.SYS and reinstall with a lower video option.
15
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Virtual Memory Manager (VMM)
Lotto Thunder supports using expanded memory. Lotto Thunder
will run in 450k of available main memory without any expanded
memory. Running in this minimum memory space will cause the VMM
to swap memory to disk causing a performance slow down.
For maximum performance run with as much main memory as
available with as much expanded memory as possible. Lotto Thunder
supports Lotus-Intel-Microsoft (LIM) expanded Memory
Specification 3.2 or higher. Lotto Thunder can and will take up
to EIGHT megabyte of expanded memory if you let it.
If you like to limit the amount of LIM memory use by Lotto
Thunder use this command from DOS before starting Lotto Thunder,
SET CLIPPER=E3000. This example will limit Lotto Thunder to three
megabytes of LIM memory. Even running in minimum memory Lotto
Thunder is still fifty percent faster then any previous Lotto
Thunder versions.
In Memory Scanning (Fast-Scan)
Lotto Thunder can scan database files in two ways. Anytime
Lotto Thunder loads a database file, it checks the game count
contained in the database file. If the database file has less
then three thousand (3000) games Lotto Thunder will load the
complete file into memory. Over three thousand games, Lotto
Thunder will scan the database on disk.
In Memory Scanning routines are contained in Analyze database
numbers, Quick Pick, Prediction Method #1, Method #2, and Method
#3. All Edit functions, Add new games, or sorting, is done on the
database file on disk. After any of those functions, Lotto Thunder
will reload the database file back into memory if less then three
thousand games.
In Memory scanning is totally automatic by Lotto Thunder.
The user does not have to do anything while running Lotto
Thunder. In Memory Scanning is over fifty percent faster then
scanning on disk.
16
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
TUTORIAL
Lotto Thunder uses a SAA/CUA compatible pull-down menu
system. There are several ways to activate the menu system. By
using the F-10 key to activate the menu bar, move the highland
bar to a menu name, press <<ENTER>> to pull the menu down.
Another way to activate the menu bar is to use the ALT key with
the highland letter for each menu name in the menu bar to pull
down the menu. Once the menu is activated, move the highland bar
to a menu selection, then press <<ENTER>>. Instead of moving the
highlight bar, press the highlight letters in the menu to
activate a function.
Lotto Thunder also has some shortcut commands. The shortcut
commands can only be activated from the main screen of Lotto
Thunder, not from the menu bar or from an activated menu.
Shortcut commands are CTRL-A for Add games, CTRL-C for Change a
file, CTRL-P for Print game records, CTRL-V for View game
records, and ALT-X to Exit to DOS.
Before getting started you must have or get the winning
numbers for your lotto. If you can, get all the winning numbers
for your lotto since the beginning of your lotto. The more data
you have, the more accurate Lotto Thunder will predict. Contact
your local lotto office for more details about getting the
winning numbers.
The first time Lotto Thunder executes, you are prompt about
using a color monitor. If you are using a Mono monitor answer
this prompt with an (N)o. Otherwise answer this prompt with a
(Y)es for a CGA, EGA, VGA systems.
Next a directory of all database files is shown in a browse
window. Use the arrow keys to move the highlight bar to a
filename, then press the <<ENTER>> key to enter the filename. Or,
press the <<ESCape>> key to enter a filename manually. If you
would like to create a new file, use the option from the file
menu (CREATE new database file). Note: you must add at least one
game to the new data file for the program to continue. After the
file creation, you will be put into the ADD new game option of
the file menu. From there you can add as many games as you would
like.
17
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Tutorial Cont.
Lotto Thunder uses a higher speed input system. For example,
you are adding lotto numbers to your data file. You have entered
the number six, the highlighted area expects a two digit number.
Thus, you would need to push the <<ENTER>> key to move to the next
highlight area. Or, you could enter a zero and then the number
six. This will move the cursor to the next highlight area. Using
this method on single digits numbers, or characters, can speed-up
inputting data. This method holds true throughout Lotto Thunder.
You only need to push the <<ENTER>> key if the highlight area
isn't fulfilled.
18
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Tutorial Graphs
Pie Graph
Pie Graph displays information in a Pie format. A Pie Graph
represents numbers in a data group. Each number in the data group
is shown as a segment of the Pie. All percentage figures
displayed are for each segment of the Pie Graph. Pie Graphs are
displayed for Total Winners, Average Between Games, Percentage of
Wins, and Repeat Ratio.
Bar Graph
A Bar Graph is usually a good choice if you would like to
compare performance of numbers. Bar Graphs are displayed for
Total Winners, Average Between Games, Percentage of Wins, and
Repeat Ratio.
Bar Graph displays data using the standard Bar Chart format.
Statistical lines run across the graph for Minimum value,
Standard Deviation for Minimum value, Maximum value, Standard
Deviation for Maximum value, and a statistical line for Average
value.
Line Graph
Line Graph shows data in a semi Bar Graph format using lines
to connect the maximum for each number. Instead of bars coming
from the base of the graph, there are lines connecting the
maximum values for each number. Statistical lines run across the
graph for Minimum value, Standard Deviation for Minimum value,
Maximum value, Standard Deviation for Maximum value, and a
statistical line for Average value.
Time-Series Graph
A Time-Series graph is a special type of graph that plots a
data stream rather then a static set of numbers. In other words,
a Time-Series is dynamic, not static. The effect is like an
oscilloscope. Time-Series displays information in real time
across the screen during a scan. If the game scan is fifty games
or less, the scale on the screen will be from zero through eight
games. If the scan is from fifty-one through five hundred games
the scale is from zero through eighty games. Any scan more then
five hundred games the scale is from zero through eight hundred
games.
Standard Deviation is a function that averages both the
Maximum and Minimum value for each Graph.
19
Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
FILE Menu (ALT-F)
ADD new game records (CTRL-A)
Adds new lotto game numbers to the current lotto database
file. Input the date of the game, then the numbers (up to seven).
This can be six numbers plus a bonus number. If you don't use all
the number inputs, you can leave them blank.
After you have entered your numbers, Lotto Thunder will ask
you if you would like to Auto Scan the ComPuWheels Files for
winning plays. If you answer this with an (Y)es, the Auto Scan
feature starts looking for ComPuWheels Files. If it finds any
ComPuWheels Files, all winning Plays in each file will be
display.
ANALYZE database numbers
Before you can start doing any analyzing, you must specify
the game range to scan. Lotto Thunder will show the game range
that you can choose from. You can scan anywhere within the game
range. All analyzing totals will be from the game range chosen.
You are given a choice to enter a number from one through
the high number of your lotto game. Or, you can enter the letter
"A" (for All), to scan all the lotto numbers. With the letter "A"
option, you also can printout all data for the lotto numbers
being analyzed.
CHANGE database file (CTRL-C)
If you are using multiple lotto database files, you can use
this option to change to other database files. A directory of all
database files is shown in a browse window. Use the arrow keys to
move the highlight bar to a filename, then press the <<ENTER>>
key to enter the filename. Or, press the <<ESCape>> key to enter
a filename manually.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
CREATE new database file
You must add at least one game to a new data file for Lotto
Thunder to continue. You also have to input the highest number
your lotto plays. For example, in California, the lotto game is a
6/51. This means that the game is with six numbers, with the
highest number being 51. Incorrect input of this number could
cause Lotto Thunder not to scan to the proper number.
After the file creation, you are put into the ADD new games
option of the file menu. From here you can add as many games as
you would like.
PRINT game records (CTRL-P)
If you have a printer, you can printout all the games in the
current database file (output to a file, or the printer). Anytime
during the printout, pushing the <<ESCape>> key will abort this
function.
VIEW game records (CTRL-V)
This is the same as print existing games. Except the output
is to the screen, not the printer. Also using the <<ESCape>> key,
will abort this function.
EXIT to DOS (ALT-X)
This function will save all data Lotto Thunder is using into
the file THUNDER.SYS. Lotto Thunder will then close all files and
exit to DOS. Shortcut command is ALT-X from main screen.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
EDIT Menu (ALT-E)
EDIT game records
The worse thing that can happen is to input the wrong
winning numbers. By using EDIT game records a display of twelve
game records will be shown. Using the arrow keys or the pageup-
page down keys you may scan the file to place the cursor. Pushing
the <<ENTER>> key will start the edit feature. Using the
<<ESCape>> key will exit EDIT game records.
DELETE a game record
If you find a need to Delete a game record this option will
do it for you. Lotto Thunder will prompt for a game record number
to Delete. After the game record number is entered, that game
record will be displayed. Lotto Thunder will prompt you if this
is the game record to Delete. A positive answer will Delete the
current game record being displayed.
SORT database by date
Sometimes a game is entered out of order (by date), or a
game is forgotten and entered later. This option will take the
current database and Sort the database by date.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
PREDICTION Menu (ALT-P)
Quick Pick
Before you can start doing any predictions, you must specify
the game range to scan. Lotto Thunder will show the game range
that you can choose from. You can scan anywhere within the game
range.
Quick Pick scans the database saving the data it calculates
to a mini database file. After the scan, special indexes is set
up to predict the numbers for prediction. Also, the numbers are
NOT sorted for wheeling. The numbers are retained in the same
arrangement as they were indexed by Lotto Thunder. When Quick
Pick is finish, the mini database, and index files are deleted.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Auto Run Prediction Method #1
This selection will do an Auto Run of Prediction Method #1.
See the Auto Run section of this manual for more information.
Prediction Method #1
This prediction method is the most powerful, and has more
options to predict numbers. Number analysis in Method #1 can be
user adjusted.
The first thing you may want to do, decide how many numbers
you are going to play. You can do this by going to the
ComPuWheels Menu and picking out how many numbers and total plays
you are going to predict. After you have decided how many numbers
you are going to play, you are ready to do some predictions.
Before you can start doing any predictions, you must specify
the game range to scan. Lotto Thunder will show the game range
that you can choose from. You can scan anywhere within the game
range.
Now, lets predict some winning lotto numbers. Start doing
prediction runs using the default settings in Lotto Thunder.
Enter the Min. and Max. Game for this scan, from 1 - ????
Enter # for spread on Predictions, default (2)
Enter # for Repeat Ratio, default (5)
Enter # for Percentage on Predictions, default (18%)
Enter # for Percentage on Pairs, default (15%)
Enter # for Percentage on Triples, default (5%)
To answer any questions about SPREAD on PREDICTIONS, This is
a setting to adjust the spread on when a number will hit on a
game. For example, if spread equals zero, only numbers that hit
exactly on the predicted game will be put into the prediction
field. If spread equals one, numbers selected to hit on the
predicted game, and numbers that hit plus or minus one game will
be put into the prediction field.
Also if spread equals two, numbers selected to hit on the
predicted game, and numbers that hit plus or minus two games,
will be put into the prediction field.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Prediction Method #1 Cont.
For the first few prediction runs, leave PERCENTAGE on
PAIRS, and PERCENTAGE on TRIPLES set at its defaults. I found the
defaults setting to work very well for prediction processing.
Setting PERCENTAGE on PAIRS, or PERCENTAGE on TRIPLES higher,
will bring fewer numbers into the prediction field.
ONLY predicted numbers will do PERCENTAGE on PAIRS, or
PERCENTAGE on TRIPLES processing. PERCENTAGE on PAIRS, or
PERCENTAGE on TRIPLES predicted number will not do PERCENTAGE on
PAIRS, or PERCENTAGE on TRIPLES processing.
The cliche, do prediction runs, and try to get your total
picks around three quarters of your total numbers that you
decided to play. The easiest way to do this is by changing the
setting on PERCENTAGE (higher, fewer numbers, lower, more
numbers). Fill the rest of the prediction field with LONG SHOTS.
Also, if you notice that Lotto Thunder starts counting
backwards, this is normal.
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Lotto Thunder 1.4
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Prediction Method #2 Sub-Menu
Auto Run Prediction Method #2
This selection will do an Auto Run of Prediction Method #2.
See the Auto Run section of this manual for more information.
Auto Selection of Previous Games
Before you start using Method #2, check, or set, scan size
of game blocks. This can be done from the Method #2 sub-menu. The
game block size can be set from three through nine games. In the
examples below, Previous Game block size equals seven games.
AUTO SELECTION will scan your database and pick the top five
Previous Games for you. To start, you enter a starting game
number, lets say a one. Then you enter a hundred for the ending
game number. Scanning would be from Previous Games 1-7 through
Previous Games 94-100 (game block size set at seven games). You
can scan the database from any starting game, through any ending
game. AUTO SELECTION can decide the beginning and ending games to
scan for you. Just use the defaults that Lotto Thunder picks for
you.
If you have a two hundred game database, and you scan from
Previous Games 1-7 through Previous Games 94-100. Scanning would
be for a total of hundred games for all computations. Or, if
scanning was from Previous Games 1-7 through Previous Games 44-50,
scanning and computations would cover one hundred fifty games.
Smaller scans, equals, higher totals, and higher averages. The
larger scans (from start to end), the total winners, and average
winners may be lower (unless you have a very large database).
Using AUTO SELECTION can take sometime to complete.
Depending on the size of the database, it could take more then
thirty minutes. A disk cache, or Ram disk can increase speed.
After the auto scan you then have a choice to wheel part of,
or all five Previous Games if you like. During the auto scan you
can see the data calculate, and the top five Previous games sort.
Manual Selection of Previous Games
The second section of Previous Games is the MANUAL
SELECTION. You can pull games in from the end of the database, or
the beginning. It doesn't matter, pick a game number, and Lotto
Thunder will pull in games from there.
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Lotto Thunder 1.4
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Change Previous Game Block Size
The default size of the game blocks is five games (up to
thirty-five numbers). The minimum size is three games (up to
twenty one numbers), to a maximum of nine games (up to sixty-three
numbers). If you use this option to change the game block size,
pick this option from the Method #2 main menu. You then can enter
a number from three through nine.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Auto Run Prediction Method #3
This selection will do an Auto Run of Prediction Method #3.
See the Auto Run section of this manual for more information.
Prediction Method #3
Before you can start scanning you must specify the game
range to scan. Lotto Thunder will show the game range that you
can choose from. You can scan within the game range.
Once the scanning starts, up to eight numbers will be
displayed in a chart format on the screen. After each screen a
pause will hold scanning. This gives you a moment to review the
data for each number.
When scanning has finish a window will open to display the
numbers in five categories. The categories are Top 20, Sizzling,
Constant, Inconstant, Frozen.
The Top 20 numbers are twenty numbers that have been picked
from the database because of their performance. You can choose
the Top 20 four different ways. By entering a number from 1-4,
Lotto Thunder will display a new list of the Top 20 Numbers.
Enter a zero will continue Method #3 to the wheeling
section. Lotto Thunder will then ask you if you would to wheel
some numbers. A positive answer will display a list of
ComPuWheels available for you to choose
from.
Once you selected a ComPuWheels a window will open to let
you enter numbers from the screen, or printouts, or whatever.
After you finish you can output your ComPuWheels the same way as
in other sections of Lotto Thunder.
When finish with wheeling the first wheel, you have a choice
to wheel more numbers if you like. In Method #3 you can wheel as
many numbers in as many wheels as you would like.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Auto Run All Three Prediction Methods
(Expect Quick Pick)
Auto Run is very simple to use. Auto Run in Lotto Thunder
operates in the same way for one, or all three prediction methods.
When you first start Auto Run you will be asked how many
numbers you would like Auto Run to predict from each prediction
method. To help you decide how many numbers to play a window will
open showing how many numbers and plays for each wheel in Lotto
Thunder.
There are several options available in Auto Run. Before Auto
Run does any predictions you have the option to reset the
parameters for each prediction method(s) before a prediction run.
If you never have used Auto Run I would answer this with a (Y)es
till you understand how the prediction methods work. But, if you
have executed each prediction method manually, and have them set a
special way to prediction your numbers, answer this option with an
(N)o.
The last option is if you would like a printout of the
ComPuWheels when saved to disk. If you plan to play the numbers
that Auto Run predicts you will need to answer this question with
a positive answer. As with all print options in Lotto Thunder you
can output to either the printer or a file.
After Auto Run has finish running the prediction method(s) a
screen will be shown showing the numbers picked for each
prediction method(s). Also shown are filenames for COMPUWHEELS
and printout files for each prediction method(s). Before you exit
Auto Run you have the option for a printout of the Auto Run
results.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
Combine COMPUWHEELS Files
This section of the program is designed to read all Lotto
Thunder ComPuWheels files. ComBine and convert the COMPUWHEELS
files, and save them into a Lotto Thunder database file. You then
can load this new database (into Lotto Thunder), and do
Predictions on your Predictions. Or, whatever else you like Lotto
Thunder to do with this new and unique database file.
You can do predictions on your predictions to as many levels
as you like. For example, do some predictions on your regular
lotto database and save them into COMPUWHEELS files. Execute
ComBine, to convert your COMPUWHEELS files to a Lotto Thunder
database file. Then do some more predictions on your new
database. Execute ComBine again to build even a bigger database
file.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
SCAN Menu (ALT-S)
Auto Scan for Winning Plays
There are two places you can Auto Scan ComPuWheels files for
Winning Plays in Lotto Thunder. From ADD New Games (file menu),
or from Auto Scan for Winning Plays (scan menu).
When you enter the winning numbers (in ADD New Games), you
will be prompted about using Auto Scan's feature looking for
ComPuWheels Files. If you answer with an (Y)es, Auto Scan will
start, if it finds any ComPuWheels Files, all winning plays in
each file will be display.
If Auto Scan is executed from the scan menu finds no
ComPuWheels files, Lotto Thunder will prompt for a filename,
scanning that file for winners and displaying them.
Scan for Past Performance
Have you ever had that what if question? What if I played my
numbers a week ago, a month ago, a year ago. You now can get the
answer with SCAN FOR PAST PERFORMANCE.
SCAN FOR PAST PERFORMANCE takes you favorite ComPuWheels
files and processes your database games through it. This can be
the complete database, sections of the database, or even one game
from the database.
During the SCAN FOR PAST PERFORMANCE you will see individual
games and their winners from your ComPuWheels file displayed. As
each game is process through your ComPuWheels file a display of
subtotals of winners will be displayed. At the end of scanning a
grand total of winners also will be displayed (also, all info can
be sent to your printer).
To start, SCAN FOR PAST PERFORMANCE will prompt you for a
ComPuWheels filename. This can be any ComPuWheels file that is
compatible with Lotto Thunder.
Before you can start SCANNING FOR PAST PERFORMANCE, you must
specify the range of games to insert into your ComPuWheels file.
Lotto Thunder will show the game range that you can choose from.
You can insert games within the game range.
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Scan for Past Performance Cont.
You will next have the option to have a printout of the
results. The printouts contain the subtotals for each game that is
inserted. After scanning has completed, a grand total result is
also printed.
Your last option before scanning is if you would like to
pause after each game is inserted. If this option is used, the
scanning will pause after each game and display the subtotals for
that game. If this option is not used, the scanning will continue
until completed. Displaying the grand totals after scanning is
done. Note: This option is disabled if the printout option is
used.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
GRAPHS Menu (ALT-G)
Pie Graph
Pie Graph menu options are for Total Winners, Average Between
Wins, Percentage of Wins, Repeat Ratio. Before Pie Graph starts,
you have the choice of setting the game scan.
Bar Graph
Bar Graph menu options are for Total Winners, Average Between
Wins, Percentage of Wins, Repeat Ratio. Before Bar Graph starts,
you have the choice of setting the game scan.
Line Graph
Line Graph menu options are for Total Winners, Average
Between Wins, Percentage of Wins, Repeat Ratio. Before Line Graph
starts, you have the choice of setting the game scan.
View-Print ALL Pie-Bar-Line Graphs
This menu option will go through each graph one by one with
a pause after each graph. If you select the print option, all
PIE-BAR-LINE graphs will printed to your printer.
Time-Series Graph
This menu option starts the Time-Series Graph. Before Time-
Series starts, you have the choice of setting the game scan. Your
next option is to enter a number from one, to the high number of
your database file. Or, you can enter the letter "A" (for all),
to scan all the lotto numbers. This works in the same manner as
Analyze database numbers.
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Lotto Thunder 1.4
Copyright (c) 1995 By Charles P. Staats
COMPUWHEELS Menu 15-34 (ALT-W)
COMPUWHEELS Menu 35-54 (ALT-H)
If you like to wheel your own numbers, here is where you can
do this. You can wheel from fifteen to fifty four numbers. You
have also a choice to send output to the screen, to printer, or
file. This section also uses the higher speed input method (see
tutorial). All ComPuWheels within this section has a prize
guarantee of 3 out of 6 if six winning numbers are guessed
correctly.
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